Overview
Loops are runs through the world. You plan a queue of actions, start the loop, and watch those actions execute. Planning your route is an ongoing puzzle that you revisit as the map changes and your exploration improves.
Prototype build 0.3.74
Starting a new game will replace your current save.
This is a temporary demo build. There are balancing issues, unfinished content, and placeholder art.
I recommend playing in fullscreen.
Windows: F11
Mac: ctrl+cmd+f
-
Press Esc to close.
Loops are runs through the world. You plan a queue of actions, start the loop, and watch those actions execute. Planning your route is an ongoing puzzle that you revisit as the map changes and your exploration improves.
Energy is spent at a constant rate per second. There are multiple ways to replenish it, but it remains your primary per-loop resource.
A loop can also end early if you run out of Integrity. Integrity is lost in combat and mitigated by Block. Your Attack value dictates how quickly fights end: higher Attack means shorter fights and less Integrity/Energy loss.
Performing an action increases your Mastery. Higher Mastery makes that specific action faster, letting you do more each loop with limited Energy.
Many actions grant Data Fragments. Collect enough fragments and they convert into a Data Card, but the conversion rate increases each time. Data Cards are then used at terminals to upgrade systems.
Create a named preset from the current Queue Editor contents.
Loading updates the Queue Editor only. The active loop will not change.
Collapse the selected actions into one reusable route section. You can reopen it later to revise its actions without expanding the rest of your queue.
This section now ends on a different tile. Saving will update its expected handoff location.
Choose the color and opacity used for projected queue paths on the map
Show or hide the action log